Backdoor Golf was a game made over two days as an entry for the game development competition in Assembly Summer 2016 in Helsinki. It’s a short arcade style game where the goal is to hit the ball past the right side of the screen, avoiding hazards like water, moving platforms, and wind. It also uses a screen wrap mechanic to allow the player additional ways to complete each stage. Each level uses a randomly selected colour scheme to keep things visually interesting.
I worked on design, code, art & UI
Software Used: Unity, Gimp & Blender
It came second place in the competition.