This generator was created over the course of a few days as a way to practice modelling and get to know the 3D workflow in Unity. It pieces together different styles of windows and roofs depending on the inputted values and creates a final building from it. The meshes are scaled according to the dimensions, so it always creates a perfect fit. The building can also be randomly generated from all the available options. All the models were made in Blender and use a flat shading effect.
I worked on design, code, art & UI
Software Used: Unity, Blender, Gimp & Inkscape